package td;

/*
 * Abstract class to make bullets with what the towers can shoot at enemies. 
 * The bullet gets the damage the tower can deal, and applies special effects if there is any.
 * */
public abstract class Bullet {
	public int damage;
	public StatusEffects status;
	public Bullet(int dam, StatusEffects effect) {
		this.damage=dam;
		this.status=effect;
	}
}
